The project was meant to be a warm up assignment to see where everyone’s comfort level was at with modeling in Maya. I remembered how challenging it was with the Ferrari model to create very smooth surfaces but still maintain few peices of geometry. I felt this mouse would serve as a decent homage to that type of modeling…
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This was one of the first projects I did while coming into the graduate school at the College of Design in NC State University. The project was meant to be a warm up assignment to see where everyone’s comfort level was at with modeling in Maya. At the time the last thing I had modeled that I considered quite challenging was the Ferrari F430 Spider car model. I remembered how challenging it was since I had to create very smooth surfaces but still maintain a reasonable amount of geometry. I felt my computer mouse would serve as a decent homage to that type of modeling.
I started by taking a few pictures for reference and used Photoshop to get the central axis going along a straight line. This time I did not start with Nurbs lines or surfaces, only polygons. With the new smooth mesh preview feature in Maya 2012 I did not need to convert it to Sub-Division surfaces like I did with the Ferrari. It felt good to get back into modeling again after working in a movie theater for a few years with a few freelance jobs on the side. After this I felt ready to get back into 3D again. All it takes is one project to stir up the passion.
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